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A Zerg player that macros properly, has the right amount of Hatcheries and the economy to support them, can out produce their opponents and can be ahead in the game, even if they lose a battle. A Zerg players can produce three units at once from one Hatchery, while the other two races are forced to build a production building for every one unit they want to make. Unlike the other two races, Zerg units are all built from one building, the Hatchery, which produces up to three larva, which is the base unit for all Zerg units and eventually even buildings. So what Zerg players want to do is use their cost-efficient units to take good fights, and overwhelm their opponents with superior macro (base/economy management). Hydralisks, a more powerful ground unit, still only costs 75 minerals and 25 vespene gas. 50 minerals and just 1 supply, will get you two Zerglings, the core unit of the Zerg army. Zerg units are very cheap compared to the other two races, and especially Protoss. Overwhelming their opponents with mass produced, expendable units. The Zerg are known for their relentless onslaught of attacks. Zerg is one of the three playable races in StarCraft: Remastered, an enhanced version of the original StarCraft and its Broodwar expansion.
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